![]() This makes it easier to keep in sync with upstream. This does not remove the game or cgame files.OA's renderer is now in renderer_oa and the base ioquake3 renderer is left.Openarena_opengl2.i386 uses Canete's opengl2 and openarena_opengl1.i386 Sync with upstream so openarena.i386 uses the OA 0.8.8 renderer,.See experimental/latest-libraries-sdl2 branch in this repository to.sdl2 branch is considered finished in ioquake3 so it is a good base.Need help testing the SDL2 branch since ioquake3 is moving to SDL2.Restore the use of the WGL_3DFX_gamma_control extension. ![]() Restore Win9X support (Regressions are in PSAPI and the TCP stack).7 particularly, for compatibility with more legacy graphics chipsets and underperforming onboard video chipsets without a good OpenGL driver. Software rendering module based on TinyGL, optimized for performance.Fix Ogg Vorbis music looping hitching bug.Potential GLSL debugging fix that was made available after 0.8.8 release.I kept them in for now so the code would be Canete's renderergl2ĭidn't need this change so this renderer shouldn't either. Try to avoid changing qcommon area to support GLSL.Verify that allowing say/say_team to bypass Cmd_Args_Sanitize is safe.Also in the experimental/latest-libraries branch.Required to fix build problems on Windows for some users.Wait for ioquake3 to add/reject latest curl.Cross compiling on Windows works in experimental/latest-libraries branch.Wait for ioquake3 to add/reject vorbis so we can fix Windows builds.openarena.x86_64 +set cl_renderer opengl2 TODO # Enable renderergl2 which is now in upstream # It doesn't work with OpenArena yet openarena.x86_64 +set cl_renderer opengl1 # If you are having trouble with OA's renderer, this is a safe alternative. # Enable the default ioquake3 renderer (renderergl1). openarena.x86_64 +set cl_renderer openarena1 # Enable the default OpenArena renderer with GLSL, bloom support and more.
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